Feature

Watch the world play itself

Simulation Mode runs the same engine that powers a played game - only with every nation on AI. No cheats, no shortcut behavior. The AI plays by the same rules you would, draws on the same economy, the same research tree, the same diplomatic stack.

You set the scenario. You hit play. You watch the next 50 years happen.

17
Phases / Turn
3
Game Modes
200/min
Turns at Full Speed
0
AI Cheats

The same engine, no shortcuts

The thing that makes most strategy game AI feel artificial is that it cheats. Free resources, perfect intelligence, scripted aggression. NationFall's simulation engine runs the AI on the player rules - and that is the entire point.

Every turn, the engine cycles through 17 phases. Each is the same code that runs in a played game. There is no second-tier sim engine running a simplified world. There is one engine.

Economy
Trade
Research
Wars
Combat
AI Decisions
Diplomacy
Coalitions
Sanctions
Espionage
Stability
Civil Wars
Population
Scenarios
Win Check
Outcomes
Calendar

Three modes, one core

Strategy mode is the standard played game - turn-based, your decisions, your nation. RTS mode runs the same engine on a clock: 20, 45, or 60 seconds per turn, AI handles the rest of the world live. Simulation mode strips the clock entirely and lets the engine run unthrottled.

Strategy

Turn-based. You play one nation. Pause anytime. The deepest decision space.

RTS

Real-time. 20/45/60 second turns. You play one nation while the world keeps moving - pressure tests your decisions.

Simulation

No player. Engine ticks at machine speed. Watch a scenario resolve in minutes instead of hours.

What emerges

Because nothing is scripted, the same scenario runs differently every time - but always according to the rules. What you see is what those rules produce.

Why this matters

Simulation Mode is partly a feature for players - set up a 1939 scenario, watch the alternate WW2 unfold, see what changes if you remove Pearl Harbor or hand the bomb to Germany.

It is also how the game gets balanced. Run 100 simulations of the same scenario. Different seeds, same starting state. Read the outcome distribution. The patterns that emerge - which nations win, which alliances hold, which strategies dominate - are how we tune the systems.

Because every run is deterministic from a seed, anything strange you see can be replayed turn-by-turn to find the cause. No ghost behavior, no irreproducible bugs. The sim is the test bed.

Run a scenario

Pick an era, hit simulate, watch it play out. The browser demo includes both WW2 1939 and modern WW3.

Play Free Demo

Related: WW2 1939 ยท WW3 Modern ยท Fog of war