Feature

Wars don't end when the fighting stops

A campaign costs people as well as equipment. Military losses reduce population and available personnel; civilian harm and displacement spread the consequences beyond the front.

Updated for Stage 12 ยท Read the release post

Losses constrain the next campaign

Recruitment depends on population, held territory and economic capacity. A long war can leave you with fewer people to recruit and less capacity to support them. Replacing equipment does not erase those losses.

Look at personnel and population alongside the forces on the map. Taking another region may be a poor bargain if the campaign leaves you unable to sustain the army that holds it.

Bombing has a civilian cost

Bombing can kill civilians. The outcome depends on the attack, the target and its defenses; it is not a fixed population bill that every strike pays.

Stage 12 also makes factories targets you can harden, repair and rebuild. Industrial recovery is part of keeping a country functioning through a campaign.

Displacement reaches beyond the front

Heavy casualties can drive refugee movement to eligible non-enemy countries on the same continent. The consequences are not limited to the nations exchanging fire.

Forced population transfers add war weariness and partisan risk. They do not remove the political cost of holding territory.

Growth and recovery take time

War reduces population growth. Losses of 30% to under 70% of the pre-war population apply a 1.5ร— recovery multiplier to growth; losses of 70% or more instead cut growth to 0.1ร— through demographic crisis. Food capacity and other pressures still affect the result, so a recovery multiplier is not a guarantee of rapid recovery.

Consider the cost of another offensive alongside the possibility of wartime Talks. A settlement can be worth pursuing before the country has exhausted what it can afford to lose.

Escalation is not a casualty scale

The military ladder has seven rungs: crisis, proxy conflict, standoff, limited air and naval war with blockade, theater war, total war, and WMD. Those names describe the confrontation; they are not casualty percentages.

See combat and escalation when deciding how far to widen a war. Read the actual losses and condition of your country as well as the rung it has reached.

Plan your next campaign

Play the free browser demo. See the release post for Stage 12 details and demo update status.

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Related: Civil wars ยท Combat ยท Economic warfare