Scenarios
Four eras. Same engine. Different game.
NationFall ships with four full historical scenarios, spanning 1914 to the present day. Each is a complete world: real starting positions, era-appropriate technology, era-appropriate ideologies, era-appropriate alliances and rivalries.
Underneath, the same combat, espionage, civil war, and AI systems run all four. On the surface, they play almost nothing alike - a war without tanks and a war fought mostly by proxy are not the same game.
At a glance
What changes between the four scenarios.
| WW1 - 1914 | WW2 - 1939 | Cold War - 1947 | WW3 - 2026 | |
|---|---|---|---|---|
| Start date | June 1914 | January 1, 1939 | March 1947 | Modern, 2026 baseline |
| Major powers | Germany, Austria-Hungary, Ottomans, Russia, France, UK | USA, Germany, USSR, UK, Japan, France, Italy, China | USA and USSR, with UK, France and a decolonising empire map | USA, China, Russia, EU bloc, India |
| Bloc structure | Central Powers vs. Triple Entente vs. neutrals | Allies vs. Axis vs. neutrals | Western vs. Soviet bloc vs. non-aligned | NATO vs. BRICS vs. non-aligned |
| Era-locked tech | Mass infantry, heavy artillery, dreadnoughts, submarines - no armor until 1916 | Tanks, prop fighters, battleships, late-war atomic bomb | Early jets and strategic bombers, one atomic arsenal at start | F-35, T-90, hypersonic missiles, drone swarms |
| War character | Grinding - artillery and manpower against defended fronts | Tends decisive - mass armor breaks fronts | Mostly cold - proxies, coups and flashpoints over open war | Mixed - modern AD systems favor grind unless you achieve air dominance |
| Espionage value | Secondary - this is a war of production and endurance | Real but secondary to industrial mobilization | Decisive - flipping a country beats taking one | High - grey-zone is half the conflict |
| Colonial structure | Empires at maximum extent - 28 modern countries do not exist yet | British Raj, French Indochina, Dutch East Indies live | Decolonisation in progress and up for grabs | Post-colonial - flashpoints replace colonial extraction |
| How you win | Neutralise the whole enemy coalition | Conquest, or outlast the other bloc | Conquer the other superpower, or paint the map | Conquest, bloc dominance or negotiated outcome |
Pick your era
All four scenarios are in the demo. You can switch between them at any time.
World War I
Four empires on the brink. A map that no longer exists. War before the tank - artillery, manpower and fronts that move in kilometres.
See the WW1 scenario โWorld War II
Europe teeters on the brink. Real 1939 borders. Real industrial weights. Real flashpoints. Rewrite history or watch it unfold.
See the WW2 scenario โCold War
The Iron Curtain descends. One atomic monopoly, two blocs, a live UN, and an empire map coming apart. Win without firing a shot - or don't.
See the Cold War scenario โWorld War III
Modern geopolitics. Current alliances. Contemporary arsenals. Hypersonic missiles. Drone swarms. What happens next?
See the WW3 scenario โNew here? Start with a primer
Two short guided scenarios ship alongside the campaigns, six turns each and no way to lose them.
- โTutorial - First Steps. The core loop, played as Portugal.
- โPolitics Primer - The Recognition Question. Worldview, recognition, factions and crisis decisions, played as India, with no economy to manage and no war to win.
How to choose
No wrong answer - all four ship in the demo, and the saves don't conflict. But one might fit better depending on what you want from a campaign.
Pick WW1 ifโฆ
- โYou want to play a map that hasn't existed for a century
- โYou like attritional war where logistics and endurance beat manoeuvre
- โYou want to hold a multi-ethnic empire together under pressure
- โYou want terrain - rivers, bridges, passes - to decide campaigns
Pick Cold War ifโฆ
- โYou want to win by influence rather than invasion
- โYou enjoy espionage, proxies, coups and deniability as primary tools
- โYou want UN votes and recognition to have real mechanical weight
- โYou want the longest campaign arc in the game - 1947 to 1991
Pick WW2 ifโฆ
- โYou want classic grand strategy with industrial mobilization races
- โYou like decisive armor warfare and mass production
- โYou want to play the historical "what if" - or run it straight
- โYou enjoy the late-war atomic race as an endgame
Pick WW3 ifโฆ
- โYou want a modern simulation with hypersonics and drones
- โYou enjoy magazine logistics and multi-doctrine strikes
- โYou want grey-zone conflict - espionage and ideology pressure matter as much as guns
- โYou want to wargame current geopolitics, not refight history
All four are in the demo
Free browser demo. Pick a scenario from the start menu. Switch any time.
Play Free DemoOr read more: how combat works ยท how the AI plays